Scoundrel Prototype
Prototype using Scoundrel as inspiration
Goal: Descend as deep as you can. Clear all monsters in each room to progress.
Controls:
- Click monsters to attack them
- Drag items to equip (weapon/armor slots below health) or store (3 inventory slots)
- Drag potions onto the Godot icon above your health bar to drink
- Click "Next Room" when all monsters are defeated
Combat:
- Your damage = Base Attack (3) + Weapon Value
- Weapons lose durability equal to damage dealt minus base attack
- Monsters counter-attack after you hit them
- Armor absorbs damage until reduced to 0, then breaks
Items:
- Weapons (swords): Attack value and durability in one
- Armor (shields): Absorbs damage until durability reaches 0
- Potions (bottles): Restore health (up to 20 max). Destroyed after one use.
Numbers: Bottom-right corner shows item's value (attack/defense/healing)
Progression: Items and monsters become stronger the deeper you go.
Death: Game ends when health reaches 0. Score = depth reached.
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